Showing posts with label engineering. Show all posts
Showing posts with label engineering. Show all posts
Friday, August 12, 2011
BMW Kinetic Sculpture
Labels:
3D,
abstract art,
abstract sculpture,
Art,
balls,
BMW,
cars,
engineering,
kinetic sculpture,
metal,
sculpture
Wednesday, June 22, 2011
Tractor Pulling
Labels:
drag racing,
engineering,
engines,
pulling,
racing,
radial engine,
tractor,
tractor pulling,
turbine
Saturday, June 4, 2011
Granular Materials
Sand. Table Salt. Powders of any kind. These are classified as granular materials and this subject has been studied intensely by scientists and engineers in many fields (mechanical, chemical, materials, etc). From the perspective of a new researcher, this field has been beaten to death. The compaction of powders under pressure (aka jamming) is what differentiates the flow of powder from the flow of liquids. There are some other unique flow properties of powders such as the "Brazilian nut effect" where larger grained materials (Brazilian nuts) can flow to the top of a vibrating container that contains multiple grain sizes in it. So here is a very dorky powder simulation game. I spent more time playing around with it than I expected to.
http://dan-ball.jp/en/javagame/dust/
Tuesday, April 12, 2011
Friction Welding
In the case of friction welding, friction is what gets the job done. It heats up two cylinders that are in contact and spinning very fast relative to each other. Pressure makes sure they stay in contact to form a good weld. It's most often used to weld pipes, but like it the video, it can also weld solid cylinders. I think it could do rods of a non-circular cross section, but the corners would probably get pretty funky.
Labels:
engineering,
friction,
heat,
manufacturing,
pressure,
weld,
welding
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